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Difference between revisions of "Searchtower"
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| upgrades=yes | | upgrades=yes | ||
}} | }} | ||
− | Each day | + | |
+ | Each day a direction (with town as the central point) will be chosen. Each zone in this direction will have a low percent chance of undepleting. This is a given, like having a citizen pack and doggy bag when you join a town. | ||
+ | |||
+ | With the erection of a Search Tower, the Gazette will tell you which direction was chosen. Then each zone in this direction has a higher chance of undepleting. Each zone is treated separately. For zones with buildings on it, both the zone and the building are treated separately so that one can undeplete without the other. | ||
{{Upgrades | {{Upgrades | ||
− | | lvl1=Each zone has a 37% chance to become undepleted | + | | lvl1=Each zone in the stated direction has a 37% chance to become undepleted |
− | | lvl2=Each zone has a 49% chance to become undepleted | + | | lvl2=Each zone in the stated direction has a 49% chance to become undepleted |
− | | lvl3=Each zone has a 61% chance to become undepleted | + | | lvl3=Each zone in the stated direction has a 61% chance to become undepleted |
− | | lvl4=Each zone has a 73% chance to become undepleted | + | | lvl4=Each zone in the stated direction has a 73% chance to become undepleted |
− | | lvl5=Each zone has a 85% chance to become undepleted | + | | lvl5=Each zone in the stated direction has a 85% chance to become undepleted |
}} | }} | ||
{{Construction Sites}} | {{Construction Sites}} |
Revision as of 11:34, 5 February 2011
Searchtower | |
Temporary | no |
Category | Watchtower |
Defence | - |
Action points | 30 28, 26, 24, 22, 20 |
Buildings required | Watchtower |
Materials required | x1, x3, x1 |
Unlocks | nothing |
Upgradable | yes |
Each day a direction (with town as the central point) will be chosen. Each zone in this direction will have a low percent chance of undepleting. This is a given, like having a citizen pack and doggy bag when you join a town.
With the erection of a Search Tower, the Gazette will tell you which direction was chosen. Then each zone in this direction has a higher chance of undepleting. Each zone is treated separately. For zones with buildings on it, both the zone and the building are treated separately so that one can undeplete without the other.
Main article: Building upgrades
Level | Reward |
---|---|
Base | default text 0 |
Level 1 | Each zone in the stated direction has a 37% chance to become undepleted |
Level 2 | Each zone in the stated direction has a 49% chance to become undepleted |
Level 3 | Each zone in the stated direction has a 61% chance to become undepleted |
Level 4 | Each zone in the stated direction has a 73% chance to become undepleted |
Level 5 | Each zone in the stated direction has a 85% chance to become undepleted |