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Difference between revisions of "Covert Concierge"
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*Unlock a door in the {{MetaInline|Explorable Ruins}}. | *Unlock a door in the {{MetaInline|Explorable Ruins}}. | ||
**Doors can be unlocked by using the {{MetaInline|Bump Key|displayname=corresponding key}} (there are three in total), which can be made from a {{MetaInline|Bump Key Blank|displayname=key blank}} in the {{MetaInline|Workshop}}, which can be made by a {{MetaInline|Technician}} by studying the locked door. | **Doors can be unlocked by using the {{MetaInline|Bump Key|displayname=corresponding key}} (there are three in total), which can be made from a {{MetaInline|Bump Key Blank|displayname=key blank}} in the {{MetaInline|Workshop}}, which can be made by a {{MetaInline|Technician}} by studying the locked door. | ||
− | |||
==Titles== | ==Titles== | ||
− | * | + | *1× = Key hee hee! |
− | * | + | *5× = How about some Chubb-ly |
− | * | + | *10× = Sesame, shift your A... |
− | * | + | *15× = Deadbolt Dick |
− | * | + | *20× = Gentleman Robber |
− | * | + | *30× = Capitaine Crochet |
+ | *50× = Shim Surgeon | ||
+ | *100× = Grand Key Master | ||
==Notes== | ==Notes== | ||
*{{MetaInline|Explorable Ruins}} fully explains all details regarding unlocking doors. | *{{MetaInline|Explorable Ruins}} fully explains all details regarding unlocking doors. | ||
*A {{MetaInline|Resident}} can unlock the door as well (and so earning this distinction), as long as they have the key. | *A {{MetaInline|Resident}} can unlock the door as well (and so earning this distinction), as long as they have the key. |
Latest revision as of 18:27, 17 November 2015
Covert Concierge | |
The number of doors you've unlocked while exploring ruins. | |
Category | Distinctions |
Sub Category | Rare Distinctions |
Since you don't really have the tools or time to break down doors with force in Explorable Ruins, you'll have to forge a key. On the plus side, unlocking the door gives you this rare distinction.
Activity
- Unlock a door in the Explorable Ruins.
- Doors can be unlocked by using the corresponding key (there are three in total), which can be made from a key blank in the Workshop, which can be made by a Technician by studying the locked door.
Titles
- 1× = Key hee hee!
- 5× = How about some Chubb-ly
- 10× = Sesame, shift your A...
- 15× = Deadbolt Dick
- 20× = Gentleman Robber
- 30× = Capitaine Crochet
- 50× = Shim Surgeon
- 100× = Grand Key Master
Notes
- Explorable Ruins fully explains all details regarding unlocking doors.
- A Resident can unlock the door as well (and so earning this distinction), as long as they have the key.