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[v·e] 1032 Mines Item bgrenade.gif
Rocket powder, detonators, and clean water are all you need to make a big pile of putrified flesh pulp. A powerful defence, but it can only be used once.
Small warning.gif Temporary
Category Buildings
Sub Category Pump
Item bplan u.gifItem bplan u.gifBlueprints Blueprint Item bplan u.gifItem bplan u.gifConstruction Blueprint (uncommon) uncommon
Small parent.gif Parent building Item jerrycan.gifItem jerrycan.gifWater Purifier Water Purifier
Small def.gif Defence Small def.gif 115
Small pa.gif Action Points cost Small pa.gif 50
Tag 2.gif Resource cost Item metal.gifItem metal.gifWrought Iron×3 Item water.gifItem water.gifWater Ration×10 Item deto.gifItem deto.gifCompact Detonator×1 Item explo.gifItem explo.gifSemtex×1

Water kills zombies. Explosions kill everything. Put them together? It's like the Fourth of July. Good thing there are always enough zombies for us not to being have to seek and disarm these toys in the morning.


  • Building it gives 115 Small warning.gifSmall def.gif to the Small falsecity.gifSmall falsecity.gifTown Town.


  • In Season 3:
    • Waterminefield was renamed Mines
    • The image changed from Item plate.gif to Item bgrenade.gif
    • The Small def.gif increased from 75 to 110
    • The resource cost dropped from Item water.gifItem water.gifWater Ration×20 to Item water.gifItem water.gifWater Ration×10
  • In Season 4:
    • The Small def.gif provided was increased from 110 to 115
    • The Small pa.gif cost rose from 25 to 50