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Season 9

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Season 9: La Villa Nostra started on March 8, 2014. The following changes have been made:


Patches

April 4, 2014

Update of April 4, 2014.
Season 9: Version 4.3 "patched".

Plan:
I. Make watch more easy to plan
II. Diverse and varied patches.
III. Private town:

I. Make watch more easy to plan

  • Watchman team up as S8.
    • Defences watchmen are cumulative. This combined defence is the number of zombies stop.
  • Dead Watchman stop as many zombies as there defence minus -1.
    • that mean 1 zombie get inside... why? because :P :D its fun :D
  • Watchman and not Watchman got the same overflow if they dont cover the attack
    • that mean its equal for all in town... you all can die :P
  • The chances of survival for watchman are always personal, but are simplified:
    • The chances of survival decreases by 5% for each additional watch.
    • that mean, the number of watches made ​​is cumulative. 5 watches represent -25%. (oh! so not only cumulative night, its total cumulative from the start of the town)
  • Bonus or penalties from state (alcohol, drug, ghouls and all) are still the same as before same for the Hero class effect (tamer and guardian)
  • The defence provided by watchmen no longer affects their chances of survival. (No need to balance the defences).
    • That mean, the only risk is to have overflowing.

Additional Details:

  • Any watchman on his first night got 95% chance of survival, which can be influenced by states and hero class.
  • This patch is for season 9... who knows what season 10 will get us :D but we will try to get it simple to understand :)
  • The problem with "Guitars", with "Washing machines" and with "beer fridge" that disappear instead of breaking on watch in distant region is corrected
  • The logs of the attack now specify which players were on Watch.

II. Diverse and varied patches.

  • Players devoured when your a "Ghoul" give hero day again. The change is not retroactive.
  • Generally, donations of heroes Day, Hero Days gains by "Ghoul" and "Last man standing" should again be functional for all.
  • You can now recharge the LAZOR in town
  • A player waiting to get escort can not go into a ruin.
  • Multiple vulnerabilities related to the ruins and validation of reward in Small Town are now corrected.
  • A system is set up against repeated suicide by dehydration day 1.
    • If first death from dehydration day1: Warning + Opportunity ReJump.
    • If second death dehydration day1: Banishment and unable ReJump for 4 days.

III. Private cities:

Several changes and corrections have been made at this level.
The Crows will make various tests to verify this. There will be undoubtedly further information from them later.