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Updates

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Item todo.gif This page has automatically been added to the to do category for the following reason: Season 5 / Start building separate pages? Getting Too long.. The page was tagged by: --Starclaws 17:53, 12 April 2012 (PDT)

The following is a list of all game updates and changes.

Season 13 (4.7) - Enter the Sandman (April 26, 2016)

See Season 13 for details.

Season 12 (4.6) - Mysterious Season (December 7, 2015)

See Season 12 for details.

Season 11 (4.5) - Save Our Souls! (April 1, 2015)

See Season 11 for details.

Season 10 (4.4) - Dev's Not Dead (September 22, 2014)

See Season 10 for details.

Season 9 (4.3) - La Villa Nostra (March 8, 2014)

Season 9: La Villa Nostra started on March 8, 2014. See Season 9 for details.

Patches (April 4, 2014)

The watchmen system is patched and simplified, together with some bugfixes. See Season_9#April_4.2C_2014 for details.

Seasion 8 (4.2) - Sleight of Hand (August 8, 2013)

Season 8: Sleight of Hand started on August 8, 2013.

There were some changes made during the season 8, like the watchmen system. However there was no announcement of gameplay changes.

See Season 8 for details.

Season 7 (4.1) - Insidious Bugs

8th March, 2013

Item todo.gif This page has automatically been added to the to do category for the following reason: the 20% bonus is wrong, confirm what was meant. The page was tagged by: isaaclw
    • The Item courroie.gifItem courroie.gifCatapult Catapult now gives a 20% bonus for animals used, and also stops watchmen becoming terrified during a watch.
  • Item bplan u.gifItem bplan u.gifBlueprints Blueprints: Ruins in the World Beyond now offer more plans to citizens righteous enough to explore their darkest corners.
  • Small ghoul.gifSmall ghoul.gifGhoul Ghoul changes:
  • "Picto Hunters": Certain Hordes players exploited a glitch involving searching distant ruins for distinctions, committing suicide with cyanide or dehydration, and immediately reincarnate into a new town with the gained distinctions. These players are ineligible for the new distinction: Good Guy.
    • The exploited glitch only occurred on Hordes, and so this section is irrelevant to Die2Nite and should not have been included.

Season 6 (4.0) - Death Watch

19th December, 2012

5th November, 2012

  • Unforgiving Wastelands: The chance of finding something to eat or drink in the World Beyond will diminish as time goes on. Nobody can resist the relentless onslaught from the World Beyond forever, once your town has been devastated, alia iacta est!
  • Small ghoul.gifSmall ghoul.gifGhoul Ghoul added:
    • New Status.
    • "Partially infected" citizens who can eat any Small human.gifSmall human.gifCitizen Citizen to gain 1 Hero day and 7Small pa.gif.
    • Must consume a human or flesh related products, or die from hunger. See the page for more information.
  • R guard.gifR guard.gifWatchmen Watchmen added:
    • Any citizen can opt in to provide Small def.gif for the town, at the expense of being wounded, terrorized or eaten.
    • Every citizen has a base 95% chance of survival, 10% chance of injury or getting terrorized, and can block 10 zombies. Being a Small hero.gifSmall hero.gifHero Hero, having items or certain statuses affect the defence a citizen can provide, and their chances of survival.

Season 5 (3.2) - Shamanic Monday

6th July, 2012

  • Bug fixes:
    • Small hero.gifSmall hero.gifHero Heroic spirit image on the Small ghost blue.gifSmall ghost blue.gifSoul Soul Page has been updated with an English-translated line, reading "Heroic Spirit" once again.

29th June, 2012

8th June, 2012 - Open Sesame! Close automatically!

24th May, 2012 - Zombie Attack!

3rd May, 2012 - Flying Soul-o!

26th April, 2012

12th April, 2012

Season 4 (3.1) - Going Underground

2nd April, 2012

Following the technical failure caused by the last undocumented update, Epoq has issued compensation to all the players who had logged into Twinoid on the weekend following 30th March, 2012, regardless of their status at the time.

March, 2012

16th March, 2012

New items for the Saint Patrick's Day:

New distinctions:

16:00 (ZT), 1st December, 2011

16:00 (ZT), 15th November, 2011

100. Ruin 100.gifRuin 100.gifAbandoned Bunker Abandoned Bunker
101. Ruin 101.gifRuin 101.gifAbandoned Hotel Abandoned Hotel
102. Ruin 102.gifRuin 102.gifAbandoned Hospital Abandoned Hospital
126. Item flare.gifItem flare.gifSpy Rocket Spy Rocket
270. Item infect poison part.gifItem infect poison part.gifBloody Dressing Bloody Dressing
277. Item teddy.gifItem teddy.gifCursed Cuddly Toy Cursed Cuddly Toy
321. Item magneticKey.gifItem magneticKey.gifMagnetic Key Magnetic Key
322. Item bumpKey.gifItem bumpKey.gifBump Key Bump Key
323. Item classicKey.gifItem classicKey.gifBottle Opener Bottle Opener
324. Item prints.gifItem prints.gifMagnetic Key Blank Magnetic Key Blank
325. Item prints.gifItem prints.gifBump Key Blank Bump Key Blank
326. Item prints.gifItem prints.gifBottle Opener Blank Bottle Opener Blank

Season 3 (2.0) - A Chemical Necromancy

17th August, 2011

  • The Item photo 3.gifItem photo 3.gifPre-war Camera Pre-war Camera is fixed to properly unlock in someones soul if their total purchased (not used) hero time is 6 months or greater.

16:00 (ZT), 21st July, 2011

New features

Changes

  • Attack algorithm changed. Fewer zombies than before up to day 15, more after. Open gates less devastating.
  • Heroic Return range decreased from 15km to 11km.
  • Defence objects now only contribute 1 defence to the town instead of 2, Defensive focus upgrades add .2 defence to Defence objects instead of .7 or 1.2.
  • Guardians in town for the attack now add 5 defence instead of 1, certain buildings improve this.
  • Scouts can tell what building is located in uncleared zones.
  • Local towns start with a few buildings already built and receive automatic building suggestions.
  • Dictator allows heroes to make building recommendations.
  • Distant towns are now limited to 20 coalition members or heroes - other 20 members must be filled in by random solo players (regular, non-distant towns have a limit of 30). This was known as the "Meta Cap".
  • After 5 days without logging in, players are automatically made unavailable in their coalition.
  • Camping success rates are reduced when not camping in a building, but successfully camping in a special zone automatically grants a blueprint (what blueprint depends on the distance of the building - farther buildings grant better blueprints), only the first successful camping at a building will generate a blueprint.
  • Defence icon changed from Item shield.gif to Small def.gif.
  • Renamed some of the cooking titles.
  • Item changes
  • Housing upgrades have changed cost, they previously used 2 Small pa.gif and some resources. Houses provide 40% Small def.gif to the town now down from 50%
    • Hovel is 6 Small pa.gif and no longer uses a plank
    • Shack is 4 Small pa.gif, uses 1 plank instead of 2, and it provides 6 Small def.gif up from 4 Small def.gif
    • House is 6 Small pa.gif, uses 1 iron instead of 2, no longer uses a plank, and it provides 10 Small def.gif up from 6 Small def.gif
    • Fort renamed to Air-Raid Shelter, is 6 Small pa.gif, uses 3 planks instead of 2, requires construction of the Builders' Merchant, no longer uses an old door, and it provides 14 Small def.gif up from 8 Small def.gif
    • Stronghold is 7 Small pa.gif, and provides 20 Small def.gif up from 12 Small def.gif
    • Nuclear Bunker is 7 Small pa.gif, uses 3 handful of nuts and bolts instead of 5, uses 1 sheet metal parts instead of 2
    • Level 3 lab can only create 1 drug per day, level 4 lab can create 4 drugs per day
    • Level 4 lab now requires an engine instead of vodka
  • Many buildings must now be unlocked with blueprints and have changed cost
    • Construction of the Small refine.gifSmall refine.gifWorkshop Workshop no longer uses a Item concrete wall.gifItem concrete wall.gifUnshaped Concrete Blocks×1, Workshop upgrade changed from 7% cost reduction to 5% cost reduction per level
    • Pump now only provides 5 water instead of 10 when built, pump upgrades also provide half the previous amounts (needs confirmation - Pump upgrade 1 still says it adds 20 rations to the well)
    • Great pit Small def.gif dropped from 20 to 10 and the description changed slightly
    • Great Wall Strengthening was renamed to Wall Upgrade v1. The defence provided was increased from 7 to 10. The icon changed from the generic Item plate.gif to Small wallimprove.gif.
    • The Construction Diary was renamed Building Registry
    • Screaming Saws image changed from Item plate.gif to Small saw.gif, and the defence value increased from 40 to 45.
    • Barricades were renamed to Wooden Fencing, the image changed from Item plate.gif to Small fence.gif, and the Small def.gif dropped from 25 to 20
    • Plumbing was renamed to Faucet, the image changed from Item tube.gif to Small valve.gif
    • Barbs were renamed to Barbed Wire, the image changed from Item plate.gif to Small barbed.gif, and the defence dropped from 9 to 5. The description changed slightly
    • Stone Cannon was renamed the Rock Cannon, the image changed from Item plate.gif to Small canon.gif, and Small def.gif fell from 60 to 25.
    • Breaker was renamed to War Mill and Small def.gif fell from 12 to 10
    • False town image changed from Small home.gif to Small falsecity.gif, the Small def.gif rose from 210 to 245 and the resources required changed from Item metal.gifItem metal.gifWrought Iron×25 Item wood2.gifItem wood2.gifTwisted Plank×20 Item wood beam.gifItem wood beam.gifPatchwork Beam×20 Item meca parts.gifItem meca parts.gifHandful of nuts and bolts×10 to Item wood beam.gifItem wood beam.gifPatchwork Beam×30 Item metal beam.gifItem metal beam.gifMetal Support×25 Item meca parts.gifItem meca parts.gifHandful of nuts and bolts×10
    • Armour Plating was renamed Reinforced Gates, and Small def.gif dropped from 12 to 5
    • Cost of the predictor dropped from Item rustine.gifItem rustine.gifDuct Tape×2 to Item rustine.gifItem rustine.gifDuct Tape×1 and the scanner is not required anymore
    • Moat was renamed the Great Moat, the image changed from Item plate.gif to Small waterhole.gif. Small def.gif increased from 45 to 65 (confirm).
    • Spiked Pit image changed from Item plate.gif to Small spears.gif, Small def.gif reduced from 50 to 25, the description was altered slightly.
    • Sturdy Gallows were retired and replaced by Gallows, bringing back the original resource cost and a slight Small pa.gif cost raise from 12 Small pa.gif to 13 Small pa.gif. The Gallows retain the description of the Sturdy Gallows and still remain after use.
    • Water Purifier was changed from giving 5-9 Water rations per jerrycan, to 1-3 Water rations per jerrycan. The Small pa.gif cost rose from 50 to 75, and the resource cost rose from Item wood2.gifItem wood2.gifTwisted Plank×5 Item metal.gifItem metal.gifWrought Iron×8 Item tube.gifItem tube.gifCopper Pipe×1 to Item wood2.gifItem wood2.gifTwisted Plank×5 Item metal.gifItem metal.gifWrought Iron×6 Item meca parts.gifItem meca parts.gifHandful of nuts and bolts×5 Item tube.gifItem tube.gifCopper Pipe×3.
    • Mega Pump was renamed to Mechanical Pump, the image Small water.gif was replaced with Small derrick.gif, required resources dropped from Item wood beam.gifItem wood beam.gifPatchwork Beam×15 Item metal beam.gifItem metal beam.gifMetal Support×15 Item tube.gifItem tube.gifCopper_Pipe×4 Item concrete wall.gifItem concrete wall.gifUnshaped_Concrete_Blocks×3 to Item wood beam.gifItem wood beam.gifPatchwork Beam×10 Item metal beam.gifItem metal beam.gifMetal Support×15, Small pa.gif was reduced from 170 to 70, and water provided dropped from 150 to 50 rations.
    • Razor Wall was renamed Grater
    • Ramparts was renamed to Wall Upgrade v2, the image Item meca parts.gif was replaced with Small wallimprove.gif and Small def.gif increased from 5 to 20.
    • Portal Lock no longer provides 2 Small def.gif
    • Cannon Mounds Small def.gif raised from 10 to 15.
    • Emergency Supplies Small def.gif rose from 5 to 10.
    • Zombie Grater image changed from Item plate.gif to Small grater.gif, and Small def.gif decreased from 75 to 65.
    • Old School Traps Small def.gif fell from 30 to 25.
    • Vegetable Plot no longer depends upon the water purifier.
    • Automatic Sprinklers image Item plate.gif was replaced with Small sprinkler.gif, Small def.gif rose from 95 to 135.
    • Rubbish Heap was renamed to Garbage Heap and Small def.gif fell from 10 to 5.
    • Perforator was renamed Railgun, the image changed from Item plate.gif to Small canon.gif. Small def.gif increased from 45 to 55.
    • Upgradable Wall was renamed to Evolutive Wall. Blurb was changed slightly.
    • Foundations resource cost changed from Item wood2.gifItem wood2.gifTwisted Plank×8, Item metal.gifItem metal.gifWrought Iron×5 and Item concrete wall.gifItem concrete wall.gifUnshaped Concrete Blocks×2 to Item wood2.gifItem wood2.gifTwisted Plank×10, Item metal.gifItem metal.gifWrought Iron×8.
    • Waterminefield was renamed Mines, the image changed from Item plate.gif to Item bgrenade.gif, the Small def.gif increased from 75 to 110, and the water use dropped from Item water.gifItem water.gifWater Ration×20 to Item water.gifItem water.gifWater Ration×10.
    • Uberwall Small def.gif rose from 70 to 80.
    • Hydraulic Network was renamed Workshop, and the image Item tube.gif was replaced with Item firework tube.gif
    • Saniflo Macerator was renamed Saniflow Macerator, the image changed from Item plate.gif to Small grinder.gif, Small def.gif increased from 45 to 50.
    • Explodage was renamed Bomb Factory, the image changed from Item plate.gif to Small tnt.gif, and the description changed slightly
    • Well Drilling Rig was renamed Drilling Rig.
    • Piston-Lock was renamed Automatic Piston Lock.
    • Lure was renamed Bait, the resource cost increased from Item bone meat.gifItem bone meat.gifMeaty Bone×1 to Item bone meat.gifItem bone meat.gifMeaty Bone×3, and the Small def.gif increased from 10 to 50. The image changed from Item plate.gif to Small meatbarbed.gif.
    • Primitive Catapult were renamed to Catapult. The description changed slightly
    • Plate Gun image changed from Item plate.gif to Small canon.gif and Small def.gif increased from 50 to 60.
    • Mount Killaman-jaro Small def.gif increased from 50 to 60
    • Emergency Defences was renamed Wood Plating, and Small def.gif fell from 40 to 10
    • Pressure Washer was renamed Boiling Fog, the image changed from Item plate.gif to Small waterspray.gif, Small def.gif fell from 50 to 35.
    • Baited Trap was renamed Pits, the image changed from Item hmeat.gif to Small trap.gif, Small def.gif fell from 45 to 20.
    • Spike Trap was renamed Spikes, the image changed from Item wood plate.gif to Small trap.gif, Small def.gif fell from 25 to 15.
    • Guerilla Tactics was renamed Guerilla Traps, the image changed from Item wood plate.gif to Small trap.gif, Small def.gif fell from 45 to 35.

Season 2 (1.2) - Rise of the Labradoodle

16:00? (ZT), 27th April, 2011

16:00 (ZT), 20th April, 2011

Season 1 (1.1) - Hang 'em high!

17th January, 2011

Season 0 (1.0) - Let's get it on! (Old towns)

Christmas!

25th December, 2010 The following updates were added only to towns alive on christmas day and remained for the life of that town.

1st December, 2010

Beta phase

1st November, 2010

  • No changes (first version of the game!)

See also

External links