Scout

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[v·e] Scout Item vest on.gif
The Scout can sneak past groups of zombies undetected, allowing them to explore the farthest reaches of the desert, in almost total safety. Warning : carrying out any actions when hiding causes you to break cover and reveal yourself! unknown blurb
Category Jobs
Sub Category Hero
Example scout map. There are 1-3 zombies North of town (there would be no number if the zone had no zombies), 3-7 zombies to the West, 6-10 zombies in the East, and a horde of 13-17 zombies to the South.

The Scout is a job role available only to Small hero.gifSmall hero.gifHero Heroes.

The Item vest on.gifItem vest on.gifScout Scout is a master of reconnaissance. As such, their scouting abilities can be very valuable during the first days of the town. The scout's detection abilities are less valuable with a Item tagger.gifItem tagger.gifWatchtower Watchtower with upgrades and an Item electro.gifItem electro.gifUpgraded Map Upgraded Map, because the map and zombie count will then be revealed by these constructions. Their ability to join an expedition in progress or deliver items "behind enemy lines" can still save many a life, however. Main duty is now to detect R ruine.gifR ruine.gifRuins Ruins -ideally Small enter.gifSmall enter.gifExplorable Ruins Explorable Ruins.

Abilities

Scout Sense

When travelling in the Small world.gifSmall world.gifWorld Beyond World Beyond, Item vest on.gifItem vest on.gifScout Scouts can see the zombie count of adjacent zones from the arrows.

  • The count is usually inaccurate - the actual zombie numbers can either be [-2, -1, 0, +1, +2] from the number displayed.
    • The exceptions are 0 zombies, or 1 zombie. At zero zombies the zone can have between 0 and 2 zombies. At 1 zombie, the zone can have between 1 and 3 zombies (never zero).
    • Example: The Scout sense showing 3 zombies means there are 1 to 5 zombies in that zone.
    • Prior to Season 5, zones with no zombies will always show up clear, and zones with zombies will never show up as clear. As of Season 5, now clear appearing zones can have up to 2 zombies in them. Zones appearing to have one zombie will still have at least one zombie.
  • You will NOT be able to see Scout senses if you are Status tired.gifStatus tired.gifExhausted Exhausted because the arrows of movement will disappear, so do the Scout senses marked on the arrows.

Camouflage Vest

Item vest on.gifItem vest on.gifScout Scouts are not affected by zombie control points as long as they are camouflaged. This allows them to move even in zones with high zombie counts.

The Scout can perform those actions while remaining undetected by the zombies:

The Scout will lose camouflage (i.e. being detected by zombies) if they perform those actions:

  • Drop or Collect items from the ground.
  • Attack zombies.
  • Search a ruin (you may still search a ruin even without taking Small dom equal.gifSmall dom equal.gifControl Points control of the zone)
  • Use/Build an object (except a few mentioned in the above paragraph).

However you may do any of the above without losing camouflage if you have taken Small dom equal.gifSmall dom equal.gifControl Points control of the zone.

Chance of Breaking Camouflage

There is a chance of being detected as the Scout enters a zone; this risk increases as the numbers of zombies increase, and decreases as the zone is visited by more Scouts (and they find safe paths with which to move through the zone).

  • Small warning.gif Unknown sector
  • Small scout 1.gif Partially explored sector
  • Small scout 2.gif Sector regularly visited
  • Small scout 3.gif Sector thoroughly explored

Note: Only visible when playing in Expert Interface.

Regaining Camouflage

If the camouflage breaks, the Scout will be just like a normal Small human.gifSmall human.gifCitizen Citizen. You will get trapped if your Small dom equal.gifSmall dom equal.gifControl Points Control Points are lower than the number of zombies.

To regain camouflage, the Scout can either:

  1. Kill zombies down to a number so your Small dom equal.gifSmall dom equal.gifControl Points Control Points are equal or higher than the zombie count.
  2. Use items which can blind/distract the zombies and gain temporary Small dom equal.gifSmall dom equal.gifControl Points control for a limited number of time, e.g. Item flash.gifItem flash.gifFlash Grenade Flash Grenade, Item flesh.gifItem flesh.gifGrisly Bomb Grisly Bomb, Item photo 3.gifItem photo 3.gifPre-war_Camera Pre-war Camera or Small arma.gifSmall arma.gifBreak Through Break Through.

However, it is very important to put the camouflage vest on again by clicking on it in the inventory, or else the Item vest on.gifItem vest on.gifScout Scout will still enter the next zone as a normal Small human.gifSmall human.gifCitizen Citizen.

If you choose to flee at the consequence of being Status wound.gifStatus wound.gifWounded Wounded, this will regain Scout Sense but not the ability to put the camouflage vest back on.

Peek

Item vest on.gifItem vest on.gifScout Scouts can peek at what a buried ruin is. It is useful because you don't waste tons of APs uncovering the building if the building does not have good sources of resources. This action does not make you lose camouflage.

Camping

Camping in a zone with zombie(s) present places a penalty on the chances of survival. For Item vest on.gifItem vest on.gifScout Scouts, this penalty is reduced.

Equipment

External links