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Jobs, formerly known as Professions, are what dictates which abilities a person possesses for the duration of his life in a town. They are chosen when joining a new town.

As of Season 7, there are seven jobs available to players, six of which are only available to Small hero.gifSmall hero.gifHero Heroes.


The Resident is basically a normal citizen, with no remarkable abilities to speak of...


The Scavenger is able to find many more objects when searching in the desert.


The Scout can sneak past groups of zombies undetected, allowing them to explore the farthest reaches of the desert, in almost total safety. Warning : carrying out any actions when hiding causes you to break cover and reveal yourself ! .

  • Item vest on.gifItem vest on.gifScout Scouts are not affected by zombie control points as long as they are camouflaged, although the camouflage may randomly break and certain actions are limited while camouflaged. This allows them to move even in zones with high zombie counts.
  • In the Small world.gifSmall world.gifWorld Beyond World Beyond they can see the zombie count of adjacent zones, although the actual zombie amount can vary by +/-2. The only exception is zones with no zombies will always show up clear and zones with zombies will never show up clear.
  • They are equipped with the Item vest on.gifItem vest on.gifCamouflage Vest Camouflage Vest.
  • Organised Towns have some of this class, for map exploring and late game Item soul blue.gifItem soul blue.gifLost Souls Lost Soul collecting.


In the World Beyond, the Guardian can keep more zombies at bay than an average citizen. The guardian retains this advantage even when travelling as part of a group !


Having chosen to live in the most extreme solitude, the Survivalist is the guy nobody has talked to in years. The good thing is, that they have learned how to always get by on their own when it comes down to it. A Survivalist will always find something edible (food or water), regardless of where they are in the desert and when they want to find it.


The Tamer is able to send some of the contents of their rucksack back to the town from anywhere in the World Beyond.

This includes items that expand your Inventory.


Always ready to get involved with any construction project, the technician, abandoned alone on a desert island with nothing but a toothpick, could construct an enormous entirely autonomous wheel. So just imagine what technical marvels they could construct with a shiny new DIY kit!

Job Specific Advantages

Town Role

Each citizens starts as a lowly resident in the Die2nite universe. However sometimes fate intervenes and drags you from your little life into grand adventures and bold actions.


  • The Shamans main abilities are to see souls in the world beyond, and his ability to carry several of them instead of one.
  • His ability of converting souls for construction is only worthwhile in towns that live very long.
  • His healing capacities are of debatable use.
  • He can use souls to 'make it rain'( killing zombies or add rations to the well).
  • Organised towns have nearly always at least one of this class (collecting Item soul blue.gifItem soul blue.gifLost Souls Lost Soul is much easier if you know where they are), and maybe a backup. Shamans are often the ones who get to build home defence up first and to the max, to ensure their survival for soul collecting.

Guide to the World Beyond

External links