In this town, the only part where you can hide is, well.. nowhere. Except maybe in your house.
In the first few days of the game, it is generally recommended to upgrade to Tent (costs 2 , uses no resources) but not to Hovel, which costs 6 that could be better used on Scavenging and construction.
You can keep items in the Personal Chest in your House. Your chest begins with a capacity of 4 slots, but can be expanded in several different ways. Keep in mind that people can steal from your personal chest while you are out of town. Each citizen is allowed to rob once per day. Robberies will be recorded in the Gazette, if the thief is detected.
Residents who have died can also have their homes pillaged (works like a normal robbery). Note that items carried in rucksack are automatically placed in the chest of the deceased.
15 are required to recycle a home to recover items in the chest and a chance to recover some of the items used to upgrade it (usually not worth it unless they've upgraded their home quite a bit and invested items in it, or if you need to plunder their home fast).
Text when you check their home:
Text when you finish recycling the home:
Improving your home slightly increases your chance of surviving when zombies break through the gates during The Attack. However you generally survive much longer if you work with your citizens to improve the town defence.
After the first upgrade, you will also be able to carry out your own home projects if you are a hero.
House provides defence, which is the sum of House points, Improvements, Defensive Objects, and Hero Bonuses.
Season 4 onwards, each Citizen's home contributes 40% of the reported amount to the Town's over all Defence count. For example, a Hovel by itself provides 3 Defence to that citizen and 1.2 Defence to the Town. It was 50% in pre Season 3. The defences gained from Fence and Reinforcements do contribute to the town's defences.
However, once you have gotten to some of the more experienced towns (distant region), tent building will be discouraged unless you are a hero, in which case you can build house upgrades inside your tent. It is considered a waste of AP that could be used to scavenge farther or to build basic structures at construction sites.
You can only upgrade your home once per day unless the town is in chaos mode, or has Builders' Merchant built.
As of Season 3, House (level 4) no longer protects home from theft. It is Air-Raid Shelter and higher level homes that are now protected.
As of Season 4, Air-Raid Shelter (level 5) has been renamed Safehouse. Resources requirements, defense and built-in theft protection are the same as Seaons 3.
|3||Shack||6||4 , Twisted Plank ×1|
|4||House||10||6 , Wrought Iron ×1|
|5||Safehouse||14||requires Builders' Merchant|
|6||Stronghold||20||requires Builders' Merchant|
|7||Nuclear Bunker||28||requires Builders' Merchant|
|8||Palace||50||requires Builders' Merchant|
Playing as a Hero get access to special home improvements, which last until the end of the current game. Many of the home upgrades require active usage, and are inaccessible if you lose Hero status later on. However, passive upgrades, such as Chest and Defence improvements, should remain fully functional. Additional Defence provided to the Hero's home does increase the town's defence beyond the building's normal value.
To build any home improvement, you must first have built a Tent.
Unlike home upgrade which is limited to once per day under normal circumstances, you can upgrade as many times as possible for any kind of home improvements.
When successfully building an improvement:
The Fence is a passive defence item that provides +3 defence to the Hero's home.
|+3 Home Defence||3 , Metal Support ×1, Rusty Chain ×1|
The Home Laboratory allows a Hero to be more successful in producing the quality drug Twinoid 500mg when combining 2 Pharmaceutical Products. Failure produces a random drug as if the two Pharmaceutical Products were simply combined; thus, a failure can still result in a Twinoid 500mg. Other possible outcomes include Water Purifying Tablets, Unlabelled Drug, Valium Shot, Anabolic Steroids.
The Hero will have a new option in his house: Prepare a drug.
- They must make sure to use this (which requires the two Pharmaceutical Products to be in the Chest) and not the normal option to use the Pharmaceutical Products
- They will get a warning if he clicks the Use link, but if he clicks it a second time, the Pharmaceutical Products will be combined without the benefit of the lab.
|Level||Successful usages per day||Description||Requirements|
|1||x1||25% chance to produce a greater drug.||6 , Old Washing Machine ×1|
|2||x1||50% chance to produce a greater drug.||4 , Electronic component ×1|
|3||x1||75% chance to produce a greater drug.||4 , Copper Pipe ×1|
|4||x4||100% chance to produce a greater drug.||6 , Engine ×1|
Successful drug mixture:
Failed drug mixture:
A Kitchen allows a Hero to transform any regular food items (6 ) into either a Tasty Homemade Dish (success) or Dodgy Homemade Dish (failure). Success rate, and the maximum number of dishes that can be transformed each day, depends on the Kitchen's level. To transform a food item, first place it in your house's chest, and then use the Cook option under abilities.
Poisoned food items cannot be cooked because they are no longer considered as food but as poisons.
|Level||Success Rate||Daily Usage||Requirements|
|1||33% Tasty Homemade Dish||1x||6|
|2||66% Tasty Homemade Dish||1x||3 , Pathetic Penknife ×1|
|3||100% Tasty Homemade Dish||2x||4 , Carcinogenic Oven ×1|
|4||100% Tasty Homemade Dish||3x||4 , Beer Fridge ×1|
The Large Curtain is a cheap upgrade that prevents other players from peeking into your house directly from the Citizens List. However it does not prevent them from sneaking into your house to view what items you have in your chest. When they click on your house, there was an option to peek. They can still steal from you too if they wish to.
|Prevents players from peeking on your house directly from the Citizens list||4|
The Lock protects your house and prevents other players from breaking in and stealing from your chest. It works in exactly the same way as the Padlock and Chain item, except it does not occupy an item slot.
|Prevents players from breaking in and stealing items||6 , Rusty Chain ×1|
More Storage gives you one additional storage compartment each time the upgrade is performed. This can be useful for boosting your defence and decoration upgrades past what is normally possible. *13 is the max confirmed.
Reinforcements lets you slightly upgrade the defence of your home. It may be useful in situations where you have the right items, but cannot afford more powerful house upgrades.
|2||+ 1||2||3 , Wire Mesh ×1|
|3||+ 1||3||3 , Wire Mesh ×1|
|4||+ 1||4||3 , Wire Mesh ×1|
|5||+ 1||5||6 , Wire Mesh ×1|
|6||+ 1||6||6 , Wire Mesh ×1|
|7||+ 2||8||6 , Wire Mesh ×1, Wrought Iron ×1|
|8||+ 2||10||6 , Wire Mesh ×1, Wrought Iron ×1|
|9||+ 2||12||6 , Wire Mesh ×1, Wrought Iron ×1|
|10||+ 2||14||6 , Wire Mesh ×1, Wrought Iron ×1|
|Totals||NA||14||42 , Wire Mesh ×9, Wrought Iron ×4|
With the Rudimentary Alarm, whenever somebody breaks into your house, the intrusion will be marked in the Great Register and on the intruder's House Page. This effect is independent of actually stealing anything, and triggers each time a break-in occurs. In addition of being marked for intrusion, it also causes the Terrorised state.
|Alerts the town to intrusion||4 , Wrought Iron ×1|
Siesta Time™ restores 2 bonus to the Hero whenever it is successfully used. However, it cannot be used while at full already; it can, however, be used while at 5/6, taking the Hero to 7 . This improvement may only be used once per day.
|Level||Description||Requirements||Payoff day statistically|
|1||33% chance to sleep soundly.||6||9.09|
|2||66% chance to sleep soundly.||3 , Twisted Plank ×1||6.82|
|3||99% chance to sleep soundly.||4 , Mattress ×1||6.57|