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In this town, the only part where you can hide is, well.. nowhere. Except maybe in your house.

In the first few days of the game, it is generally recommended to upgrade to Tent (costs 2 Small pa.gif, uses no resources) but not to Hovel, which costs 6 Small pa.gif that could be better used on Small gather.gifSmall gather.gifScavenging Scavenging and Item metal beam.gifItem metal beam.gifConstruction Sites construction.

Personal Chest

You can keep items in the Personal Chest in your House. Your chest begins with a capacity of 4 slots, but can be expanded in several different ways. Keep in mind that people can steal from your personal chest while you are out of town. Each citizen is allowed to rob once per day. Robberies will be recorded in the Gazette, if the thief is detected.

Recycle Home

Residents who have died can also have their homes pillaged (works like a normal robbery). Note that items carried in rucksack are automatically placed in the chest of the deceased.

15 Small pa.gif are required to recycle a home to recover items in the chest and a chance to recover some of the items used to upgrade it (usually not worth it unless they've upgraded their home quite a bit and invested items in it, or if you need to plunder their home fast).

Text when you check their home:

You can recycle the house where ____[resident] lived. Everything found inside (i.e. in the inventory) will be placed in the bank. There is also a chance you could recover some of the materials used to build it.

Small recycled.gif is placed beside their home after you have successfully recycled their home.

Text when you finish recycling the home:

??? (blurb missing)

Defence

Improving your home slightly increases your chance of surviving when zombies break through the gates during Small fight.gifSmall fight.gifThe Attack The Attack. However you generally survive much longer if you work with your citizens to improve the town defence.

After the first upgrade, you will also be able to carry out your own home projects if you are a hero.

House provides defence, which is the sum of House points, Improvements, Defensive Objects, and Hero Bonuses.

Season 4 onwards, each Citizen's home contributes 40% of the reported amount to the Town's over all Defence count. For example, a Hovel by itself provides 3 Defence to that citizen and 1.2 Defence to the Town. It was 50% in pre Season 3. The defences gained from Item wood plate.gifItem wood plate.gifFence Fence and Item fence.gifItem fence.gifReinforcements Reinforcements do contribute to the town's defences.

However, once you have gotten to some of the more experienced towns (distant region), tent building will be discouraged unless you are a hero, in which case you can build house upgrades inside your tent. It is considered a waste of AP that could be used to scavenge farther or to build basic structures at construction sites.

You can only upgrade your home once per day unless the town is in chaos mode, or has Small strategy.gifSmall strategy.gifBuilders' Merchant Builders' Merchant built.

If the town has Small strategy.gifSmall strategy.gifBuilders' Merchant Builders' Merchant built, you can upgrade home as many times as possible and unlock home upgrades pass Upgrade house3.gifUpgrade house3.gifHouse House.

As of Season 3, House (level 4) no longer protects home from theft. It is Air-Raid Shelter and higher level homes that are now protected.

As of Season 4, Air-Raid Shelter (level 5) has been renamed Safehouse. Resources requirements, defense and built-in theft protection are the same as Seaons 3.

Level Description Defence Requirements
0 Upgrade none.gifUpgrade none.gifCamp Bed Camp Bed 0 --
1 Upgrade tent.gifUpgrade tent.gifTent Tent 1 2 Small pa.gif
2 Upgrade house1.gifUpgrade house1.gifHovel Hovel 3 6 Small pa.gif
3 Upgrade house2.gifUpgrade house2.gifShack Shack 6 4 Small pa.gif, Item wood2.gifItem wood2.gifTwisted Plank Twisted Plank ×1
4 Upgrade house3.gifUpgrade house3.gifHouse House 10 6 Small pa.gif, Item metal.gifItem metal.gifWrought Iron Wrought Iron ×1
5 Upgrade fort1.gifUpgrade fort1.gifSafehouse Safehouse 14 requires Small strategy.gifSmall strategy.gifBuilders' Merchant Builders' Merchant

6 Small pa.gif, Item metal.gifItem metal.gifWrought Iron Wrought Iron ×2, Item wood2.gifItem wood2.gifTwisted Plank Twisted Plank ×3

6 Upgrade fort2.gifUpgrade fort2.gifStronghold Stronghold 20 requires Small strategy.gifSmall strategy.gifBuilders' Merchant Builders' Merchant

7 Small pa.gif, Item wood2.gifItem wood2.gifTwisted Plank Twisted Plank ×3, Item metal.gifItem metal.gifWrought Iron Wrought Iron ×4, Item concrete wall.gifItem concrete wall.gifUnshaped Concrete Blocks Unshaped Concrete Blocks ×1

7 Upgrade bunker.gifUpgrade bunker.gifNuclear Bunker (home) Nuclear Bunker 28 requires Small strategy.gifSmall strategy.gifBuilders' Merchant Builders' Merchant

7 Small pa.gif, Item meca parts.gifItem meca parts.gifHandful of nuts and bolts Handful of nuts and bolts ×3, Item metal.gifItem metal.gifWrought Iron Wrought Iron ×6, Item concrete wall.gifItem concrete wall.gifUnshaped Concrete Blocks Unshaped Concrete Blocks ×2, Item plate raw.gifItem plate raw.gifSheet Metal (parts) Sheet Metal (parts) ×1

8 Upgrade palace.gifUpgrade palace.gifPalace Palace 50 requires Small strategy.gifSmall strategy.gifBuilders' Merchant Builders' Merchant

7 Small pa.gif, Item meca parts.gifItem meca parts.gifHandful of nuts and bolts Handful of nuts and bolts ×5, Item concrete wall.gifItem concrete wall.gifUnshaped Concrete Blocks Unshaped Concrete Blocks ×2, Item metal.gifItem metal.gifWrought Iron Wrought Iron ×10, Item wood2.gifItem wood2.gifTwisted Plank Twisted Plank ×5, Item plate raw.gifItem plate raw.gifSheet Metal (parts) Sheet Metal (parts) ×3;

Home Improvements

Playing as a Small hero.gifSmall hero.gifHero Hero get access to special home improvements, which last until the end of the current game. Many of the home upgrades require active usage, and are inaccessible if you lose Hero status later on. However, passive upgrades, such as Chest and Defence improvements, should remain fully functional. Additional Defence provided to the Hero's home does increase the town's defence beyond the building's normal value.

To build any home improvement, you must first have built a Tent.

Unlike home upgrade which is limited to once per day under normal circumstances, you can upgrade as many times as possible for any kind of home improvements.

When successfully building an improvement:

Evolution of the ____ has successfully reached level X !

Fence

The Item wood plate.gifItem wood plate.gifFence Fence is a passive defence item that provides +3 defence to the Hero's home.

Description Requirements
+3 Home Defence 3 Small pa.gif, Item metal beam.gifItem metal beam.gifMetal Support Metal Support ×1, Item chain.gifItem chain.gifRusty Chain Rusty Chain ×1

Home Laboratory

The Home Laboratory allows a Small hero.gifSmall hero.gifHero Hero to be more successful in producing the quality drug Item drug hero.gifItem drug hero.gifTwinoid 500mg Twinoid 500mg when combining 2 Item pharma.gifItem pharma.gifPharmaceutical Products Pharmaceutical Products. Failure produces a random drug as if the two Item pharma.gifItem pharma.gifPharmaceutical Products Pharmaceutical Products were simply combined; thus, a failure can still result in a Item drug hero.gifItem drug hero.gifTwinoid 500mg Twinoid 500mg. Other possible outcomes include Item water cleaner.gifItem water cleaner.gifWater Purifying Tablets Water Purifying Tablets, Item drug random.gifItem drug random.gifUnlabelled Drug Unlabelled Drug, Item xanax.gifItem xanax.gifValium Shot Valium Shot, Item drug.gifItem drug.gifAnabolic Steroids Anabolic Steroids.

The Small hero.gifSmall hero.gifHero Hero will have a new option in his house: Small home up.gif Prepare a drug.

Level Successful usages per day Description Requirements
1 x1 25% chance to produce a greater drug. 6 Small pa.gif, Item machine 1.gifItem machine 1.gifOld Washing Machine Old Washing Machine ×1
2 x1 50% chance to produce a greater drug. 4 Small pa.gif, Item electro.gifItem electro.gifElectronic component Electronic component ×1
3 x1 75% chance to produce a greater drug. 4 Small pa.gif, Item tube.gifItem tube.gifCopper Pipe Copper Pipe ×1
4 x4 100% chance to produce a greater drug. 6 Small pa.gif, Item engine.gifItem engine.gifEngine Engine ×1

Successful drug mixture:

You grind the contents of 2 × Item pharma.gifItem pharma.gifPharmaceutical Products Pharmaceutical Products on the table and mix it with anything and everything that comes to hand... then let it infuse.


It's a roaring success : you have obtained Item drug hero.gifItem drug hero.gifTwinoid 500mg Twinoid 500mg !

Failed drug mixture:

You grind the contents of 2 × Item pharma.gifItem pharma.gifPharmaceutical Products Pharmaceutical Products on the table and mix it with anything and everything that comes to hand... then let it infuse.


The dodgy smoke pouring out of the mixture hints that everything may not have gone exactly as planned You have obtained a random drug: _____ .

Kitchen

A Item machine 2.gifItem machine 2.gifKitchen Kitchen allows a Small hero.gifSmall hero.gifHero Hero to transform any regular food items (6 Small pa.gif) into either a Item dish tasty.gifItem dish tasty.gifTasty Homemade Dish Tasty Homemade Dish (success) or Item dish.gifItem dish.gifDodgy Homemade Dish Dodgy Homemade Dish (failure). Success rate, and the maximum number of dishes that can be transformed each day, depends on the Kitchen's level. To transform a food item, first place it in your house's chest, and then use the Cook option under abilities.

Poisoned food items cannot be cooked because they are no longer considered as food but as poisons.

Cooking prevents people from being Status infect.gifStatus infect.gifInfected Infected or becoming a Small ghoul.gifSmall ghoul.gifGhoul Ghoul which may be obtainable by eating several food items: Item hmeat.gifItem hmeat.gifHuman Flesh Human Flesh (ghoul); Item bone meat.gifItem bone meat.gifMeaty Bone Meaty Bone or Item cadaver.gifItem cadaver.gifTraveller's corpse Traveller's corpse (infection or ghoul).

As the food item is completely replaced in the process, Item hmeat.gifItem hmeat.gifHuman Flesh Human Flesh or a Item bone meat.gifItem bone meat.gifMeaty Bone Meaty Bone or Item cadaver.gifItem cadaver.gifTraveller's corpse Traveller's corpse turned into Homemade Dishes will not count for the R cannib.gifR cannib.gifCannibalism Cannibalism distinction.

Also the resulting Homemade Dish will not provide a Item bone.gifItem bone.gifBroken Human Bone Broken Human Bone after cooking a Item bone meat.gifItem bone meat.gifMeaty Bone Meaty Bone, or Item cadaver remains.gifItem cadaver remains.gifGnawed corpse Gnawed corpse in the case of cooking Item cadaver.gifItem cadaver.gifTraveller's corpse Traveller's corpse.

Level Success Rate Daily Usage Requirements
1 33% Item dish tasty.gifItem dish tasty.gifTasty Homemade Dish Tasty Homemade Dish 1x 6 Small pa.gif
2 66% Item dish tasty.gifItem dish tasty.gifTasty Homemade Dish Tasty Homemade Dish 1x 3 Small pa.gif, Item small knife.gifItem small knife.gifPathetic Penknife Pathetic Penknife ×1
3 100% Item dish tasty.gifItem dish tasty.gifTasty Homemade Dish Tasty Homemade Dish 2x 4 Small pa.gif, Item machine 2.gifItem machine 2.gifCarcinogenic Oven Carcinogenic Oven ×1
4 100% Item dish tasty.gifItem dish tasty.gifTasty Homemade Dish Tasty Homemade Dish 3x 4 Small pa.gif, Item machine 3.gifItem machine 3.gifBeer Fridge Beer Fridge ×1

Successful cooking:

You use _____ and a few other bits and pieces.
You put every effort into it. Then, after some time passes, you retrieve a Item dish tasty.gifItem dish tasty.gifTasty Homemade Dish Tasty Homemade Dish from the "stove".

Failed cooking:

You use _____ and a few other bits and pieces.
You put every effort into it. Then, after some time passes, you retrieve a Item dish.gifItem dish.gifDodgy Homemade Dish Dodgy Homemade Dish from the "stove".

Large Curtain

The Small stealthy.gifSmall stealthy.gifLarge Curtain Large Curtain is a cheap upgrade that prevents other players from peeking into your house directly from the Citizens List. However it does not prevent them from sneaking into your house to view what items you have in your chest. When they click on your house, there was an option to peek. They can still steal from you too if they wish to.

Description Requirements
Prevents players from peeking on your house directly from the Citizens list 4 Small pa.gif

Lock

The Item lock.gifItem lock.gifLock Lock protects your house and prevents other players from breaking in and stealing from your chest. It works in exactly the same way as the Item lock.gifItem lock.gifPadlock and Chain Padlock and Chain item, except it does not occupy an item slot.

Description Requirements
Prevents players from breaking in and stealing items 6 Small pa.gif, Item chain.gifItem chain.gifRusty Chain Rusty Chain ×1

More Storage

Item bag.gifItem bag.gifMore Storage More Storage gives you one additional storage compartment each time the upgrade is performed. This can be useful for boosting your defence and decoration upgrades past what is normally possible. *13 is the max confirmed.

Level Cost
1 2 Small pa.gif
2 2 Small pa.gif
3 2 Small pa.gif
4 3 Small pa.gif
5 4 Small pa.gif
6 6 Small pa.gif
7 6 Small pa.gif
8 6 Small pa.gif
9 6 Small pa.gif
10 6 Small pa.gif
11 6 Small pa.gif
12 6 Small pa.gif
13 6 Small pa.gif

Reinforcements

Item fence.gifItem fence.gifReinforcements Reinforcements lets you slightly upgrade the defence of your home. It may be useful in situations where you have the right items, but cannot afford more powerful house upgrades.

Level Bonus Item shield.gif Total Item shield.gif Cost
1 + 1 1 3 Small pa.gif
2 + 1 2 3 Small pa.gif, Item fence.gifItem fence.gifWire Mesh Wire Mesh ×1
3 + 1 3 3 Small pa.gif, Item fence.gifItem fence.gifWire Mesh Wire Mesh ×1
4 + 1 4 3 Small pa.gif, Item fence.gifItem fence.gifWire Mesh Wire Mesh ×1
5 + 1 5 6 Small pa.gif, Item fence.gifItem fence.gifWire Mesh Wire Mesh ×1
6 + 1 6 6 Small pa.gif, Item fence.gifItem fence.gifWire Mesh Wire Mesh ×1
7 + 2 8 6 Small pa.gif, Item fence.gifItem fence.gifWire Mesh Wire Mesh ×1, Item metal.gifItem metal.gifWrought Iron Wrought Iron ×1
8 + 2 10 6 Small pa.gif, Item fence.gifItem fence.gifWire Mesh Wire Mesh ×1, Item metal.gifItem metal.gifWrought Iron Wrought Iron ×1
9 + 2 12 6 Small pa.gif, Item fence.gifItem fence.gifWire Mesh Wire Mesh ×1, Item metal.gifItem metal.gifWrought Iron Wrought Iron ×1
10 + 2 14 6 Small pa.gif, Item fence.gifItem fence.gifWire Mesh Wire Mesh ×1, Item metal.gifItem metal.gifWrought Iron Wrought Iron ×1
Totals NA 14 42 Small pa.gif, Item fence.gifItem fence.gifWire Mesh Wire Mesh ×9, Item metal.gifItem metal.gifWrought Iron Wrought Iron ×4

Rudimentary Alarm

With the Status terror.gifStatus terror.gifRudimentary Alarm Rudimentary Alarm, whenever somebody breaks into your house, the intrusion will be marked in the Great Register and on the intruder's House Page. This effect is independent of actually stealing anything, and triggers each time a break-in occurs. In addition of being marked for intrusion, it also causes the Status terror.gifStatus terror.gifTerrified Terrorised state.

Description Requirements
Alerts the town to intrusion 4 Small pa.gif, Item metal.gifItem metal.gifWrought Iron Wrought Iron ×1

Siesta Time

Status tired.gifStatus tired.gifSiesta Time™ Siesta Time™ restores 2 bonus Small pa.gif to the Small hero.gifSmall hero.gifHero Hero whenever it is successfully used. However, it cannot be used while at full Small pa.gif already; it can, however, be used while at 5/6, taking the Hero to 7 Small pa.gif. This improvement may only be used once per day.

Level Description Requirements Small pa.gif Payoff day statistically
1 33% chance to sleep soundly. 6 Small pa.gif 9.09
2 66% chance to sleep soundly. 3 Small pa.gif, Item wood2.gifItem wood2.gifTwisted Plank Twisted Plank ×1 6.82
3 99% chance to sleep soundly. 4 Small pa.gif, Item bed.gifItem bed.gifMattress Mattress ×1 6.57

Successful rest:

You rest for a few minutes. 'Even a short break like that made you feel much better!


You have regained 2 AP!

Failed rest:

You rest for a few minutes.... Unfortunately, you don't even manage to close your eyes. You think too much about tonight, about dying and about your feeble chance of survival...

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