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Difference between revisions of "Water Turrets"

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*The daily upgrades are applied '''before''' determining if the Water Turrets work or not.
 
*The daily upgrades are applied '''before''' determining if the Water Turrets work or not.
 
**If you have Water Turrets level 4 and you have voted to upgrade it to level 5 with 9 rations in the well, then the Water Turrets will not be level 4 during the attack but level 5. Because you have insufficient water for that, it will fall back to level 0.
 
**If you have Water Turrets level 4 and you have voted to upgrade it to level 5 with 9 rations in the well, then the Water Turrets will not be level 4 during the attack but level 5. Because you have insufficient water for that, it will fall back to level 0.
**If you have Water Turrets level 5 with no water in the well and you have voted for a {{MetaInline|Pump}} upgrade that will give 20 water rations then the water is added to {{MetaInline|The Well}} before {{MetaInline|The Attack}}. Then the Water Turrets will function at level 5 (giving 350 {{DP}}) and consume 12 water rations so you will have only 8 water rations the next day.
+
**If you have Water Turrets level 5 with no water in the well and you have voted for a {{MetaInline|Pump}} upgrade that will give 20 water rations then the water is added to {{MetaInline|The Well}} before {{MetaInline|The Attack}}. Then the Water Turrets will function at level 5 giving max {{DP}} and consume 12 water rations so you will have only 8 water rations the next day.
 
*The displayed town defence will reflect immediately when you have enough water in {{MetaInline|The Well}} now.
 
*The displayed town defence will reflect immediately when you have enough water in {{MetaInline|The Well}} now.
 
**For example, if your town has turrets level 2 but no water in the bank to power them. The town's defences will display as "x". If you add 4 water rations to the well, your town's total defences will display as "x+98".
 
**For example, if your town has turrets level 2 but no water in the bank to power them. The town's defences will display as "x". If you add 4 water rations to the well, your town's total defences will display as "x+98".

Revision as of 17:08, 21 December 2013

[v·e] 1073 Water Turrets Item tube.gif
This revolutionary defensive device fires powerful jets of water vapor into the ranks of zombies approaching our walls. With some additional adjustments, this will be an exceptionally powerful defence!
Small city up.gifSmall city up.gifBuilding upgrades Upgradable
Category Buildings
Sub Category Pump
Item bplan u.gifItem bplan u.gifBlueprints Blueprint Item bplan r.gifItem bplan r.gifConstruction Blueprint (rare) rare
Small parent.gif Parent building Small water.gifSmall water.gifPump Pump
Small def.gif Defence Small def.gif 70
Small pa.gif Action Points cost Small pa.gif 60
Tag 2.gif Resource cost Item metal beam.gifItem metal beam.gifMetal Support×10 Item water.gifItem water.gifWater Ration×40 Item tube.gifItem tube.gifCopper Pipe×7

A straightforward defensive build, let's just pray our well doesn't dry out.

The Item tube.gifItem tube.gifWater Turrets Water Turrets add some base defence and can be upgraded to add more at the cost of more water consumption daily.

Use

  • Building it gives 70 Small def.gif to the town.
  • 20% effectiveness boost on water-based weapons used to defend the town as R guard.gifR guard.gifWatchmen Watchman.

Upgrades

Level Reward
Base Water Turrets give 70 defence
Level 1 Increases Defence from Water Turrets to 126,
but consumes 2 water rations from the well every day.
Level 2 Increases Defence from Water Turrets to 182,
but consumes 4 water rations from the well every day.
Level 3 Increases Defence from Water Turrets to 238,
but consumes 6 water rations from the well every day.
Level 4 Increases Defence from Water Turrets to 294,
but consumes 9 water rations from the well every day.
Level 5 Increases Defence from Water Turrets to 350,
but consumes 12 water rations from the well every day.
  • Upgrades only provide additional defence if there is enough water in Small well.gifSmall well.gifThe Well The Well to power them.
    • If you don't have enough water for your current level the turrets will fall back to level 0 (base level), not to the level that you can afford.
    • For example, if you have Water Turrets level 5 but only 4 rations of water in the well, then the Water Turrets will not fall back to level 2 that you can afford, but it will work as level 0 instead.
  • The daily upgrades are applied before determining if the Water Turrets work or not.
    • If you have Water Turrets level 4 and you have voted to upgrade it to level 5 with 9 rations in the well, then the Water Turrets will not be level 4 during the attack but level 5. Because you have insufficient water for that, it will fall back to level 0.
    • If you have Water Turrets level 5 with no water in the well and you have voted for a Small water.gifSmall water.gifPump Pump upgrade that will give 20 water rations then the water is added to Small well.gifSmall well.gifThe Well The Well before Small fight.gifSmall fight.gifThe Attack The Attack. Then the Water Turrets will function at level 5 giving max Small def.gif and consume 12 water rations so you will have only 8 water rations the next day.
  • The displayed town defence will reflect immediately when you have enough water in Small well.gifSmall well.gifThe Well The Well now.
    • For example, if your town has turrets level 2 but no water in the bank to power them. The town's defences will display as "x". If you add 4 water rations to the well, your town's total defences will display as "x+98".

Notes