Ruins
- See also Explorable Ruins
Certain locations will allow a second free action aside from searching the area; each citizen will be allowed to explore a special structure or building, once per day. You cannot auto-search the structure. Exploring a structure will not interrupt your timer if you are auto-searching the zone in which it is located.
However, like areas get depleted, buildings will get emptied out. Unlike depleted areas, which still give the chance of a low-quality material being found, emptied structures yield nothing. Attempting to explore a depleted structure alerts you that nothing is to be found, and you will not actually Explore the structure -- so a Scout will not lose their camouflage, and you can repeat the Explore attempt as often as you like (if you really like clicking buttons.)
Structures can be undepleted by storms (seen by the Searchtower) in the same way as zones, and the structure is checked independently of the zone it is in -- either the structure or the zone can become undepleted, or both, or neither.
Buried buildings are hidden by undergrowth or debris and require clearing before they can be explored. This can be done using or Ness-Quick Weedkiller. The latter is naturally preferable.
Contents
- 1 Text
- 2 List of Ruins
- 2.1 Abandoned Bunker
- 2.2 Abandoned Construction Site
- 2.3 Abandoned Hospital
- 2.4 Abandoned Hotel
- 2.5 Abandoned Park
- 2.6 Abandonned Well
- 2.7 Ambulance
- 2.8 Army Outpost
- 2.9 Blocked Road
- 2.10 Broken-down Tank
- 2.11 Burnt School
- 2.12 Cave
- 2.13 Citizen's Home
- 2.14 Citizen's Tent
- 2.15 Collapsed Mineshaft
- 2.16 Collapsed Quarry
- 2.17 Construction Site Shelter
- 2.18 Cosmetics Lab
- 2.19 Dark Woods
- 2.20 Derelict Villa
- 2.21 Deserted Freight Yard
- 2.22 Destroyed Pharmacy
- 2.23 Dilapidated Building
- 2.24 Disused Car Park
- 2.25 Disused Silos
- 2.26 Disused Warehouse
- 2.27 Duke's Villa
- 2.28 Equipped Trench
- 2.29 Fairground Stall
- 2.30 Family Tomb
- 2.31 Fast Food Restaurant
- 2.32 Fraser D's Kebab-ish
- 2.33 Garden Shed
- 2.34 Guns 'n' Zombies Armoury
- 2.35 Home Depot
- 2.36 Indian Burial Ground
- 2.37 Looted Supermarket
- 2.38 Mac's Atomic Cafe
- 2.39 The 'Mayor-Mobile'
- 2.40 Mini-Market
- 2.41 Motel 666 Dusk
- 2.42 Motorway Services
- 2.43 Nuclear Bunker
- 2.44 Old Aerodrome
- 2.45 Old Bicycle Hire Shop
- 2.46 Old Field Hospital
- 2.47 Old Hydraulic Pump
- 2.48 Old Police Station
- 2.49 Once-inhabited Cave
- 2.50 PI-KEYA Furniture
- 2.51 Plane Crash Site
- 2.52 Post Office
- 2.53 Scottish Smith's Superstore
- 2.54 Shady Bar
- 2.55 The 'Shattered Illusions' Bar
- 2.56 Small House
- 2.57 Smugglers' Cache
- 2.58 Strange Circular Device
- 2.59 Town Library
- 2.60 Warehouse
- 2.61 Water Processing Plant
- 2.62 Wrecked Cars
- 2.63 Wrecked Transporter
- 3 See also
- 4 External links
Text
When exploring a structure, if you find something you'll be told:
- Gut-wrenching fear grips you as you search the (Structure Name)... However, it wasn't a waste of time, because you manage to find the something....
If you don't find anything:
- After exhaustive searching, the only thing you have discovered is the emptiness of wasted time...
If the structure is depleted:
- After a sneaky scout around the building, you are sure there is nothing left to recover. Shame...
List of Ruins
See also
External links
- Ruins - Official Die2Nite.Com Help Section